Author Archives: graham

OpenGL Origins

Khronos, OpenGL

Memory Bandwidth and Vertices

OpenGL, Optimization

Vertex Array Performance

OpenGL, Optimization , ,

Porting Samples to Mac

Mac, OpenGL , ,

Voodoo Registers – Part 3

Hardware, Retro , , ,

The Road to One Million Draws

OpenGL, Optimization

Voodoo Registers – Part 2

Hardware, Retro

Voodoo Registers – Part 1

Hardware, Retro , ,

Order Independent Transparency

OpenGL ,

OpenGL SuperBible is Shipping

Announcements