Tag Archives: OpenGL

Vertex Array Performance

There have been some questions about the performance benefits of using vertex array objects (VAOs) recently. Vertex array objects are part of the core OpenGL specification and you [..]

OpenGL, Optimization , ,

Porting Samples to Mac

On October 22, 2013, Apple released OS X Mavericks, also known as OS X version 10.9. This version of the operating system included a long awaited update to [..]

Mac, OpenGL , ,

Order Independent Transparency

This post is about order independent transparency, what it is and why it matters. Wikipedia has a stub on order independent transparency, which briefly explains what it is. [..]

OpenGL ,

Ready For Release

The Sixth Edition of the OpenGLĀ® SuperBible is about to be released. We finished writing this a few months ago and for the last while it has been [..]